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API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGL3
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGL3.h |
| Include | #include "OpenGL3.h" |
static void FramebufferTextureLayer
&40;
GLenum Target,
GLenum Attachment,
GLuint Texture,
GLint Level,
GLint Layer
&41;