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API > API/Runtime > API/Runtime/NullNetworkReplayStreaming
Inheritance Hierarchy
- INetworkReplayStreamer
- FTickableGameObject
- FNullNetworkReplayStreamer
References
| Module | NullNetworkReplayStreaming |
| Header | /Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Public/NullNetworkReplayStreaming.h |
| Include | #include "NullNetworkReplayStreaming.h" |
Syntax
class FNullNetworkReplayStreamer :
public INetworkReplayStreamer,
public FTickableGameObject
Remarks
Default streamer that goes straight to the HD
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from INetworkReplayStreamer
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | AddOrUpdateEvent
(
const FString& Name, |
||
| void | AddUserToReplay
(
const FString& UserString |
Adds a join-in-progress user to the set of users associated with the currently recording replay (if any) | |
| void | DeleteFinishedStream
(
const FString& StreamName, |
||
| void | DeleteFinishedStream
(
const FString& StreamName, |
Attempts to delete the stream with the specified name. May execute asynchronously. | |
| void | DownloadHeader
(
const FDownloadHeaderCallback& Delegate |
||
| void | EnumerateEvents
(
const FString& Group, |
||
| void | EnumerateEvents
(
const FString& ReplayName, |
||
| void | EnumerateEvents
(
const FString& ReplayName, |
||
| void | EnumerateRecentStreams
(
const FNetworkReplayVersion& ReplayVersion, |
Retrieves the streams that have been recently viewed. May execute asynchronously. | |
| void | EnumerateStreams
(
const FNetworkReplayVersion& ReplayVersion, |
Retrieves the streams that are available for viewing. | |
| void | FlushCheckpoint
(
const uint32 TimeInMS |
||
| FArchive * | |||
| EStreamingOperationResult | GetDemoPath
(
FString& DemoPath |
Gets the current base directory where Demos are stored. | |
| FArchive * | |||
| uint32 | Returns the maximum size of the friendly name text for this streamer, or 0 for unlimited. | ||
| FString | GetReplayID () |
Returns the active replay name | |
| EReplayStreamerState | Return current recording/playback state | ||
| FArchive * | |||
| uint32 | Time in milliseconds | ||
| void | GotoCheckpointIndex
(
const int32 CheckpointIndex, |
||
| void | GotoTimeInMS
(
const uint32 TimeInMS, |
||
| bool | IsCheckpointTypeSupported
(
EReplayCheckpointType CheckpointType |
||
| bool | |||
| bool | IsDataAvailableForTimeRange
(
const uint32 StartTimeInMS, |
||
| bool | IsLive () |
Returns true if the playing stream is currently in progress | |
| bool | |||
| void | KeepReplay
(
const FString& ReplayName, |
||
| void | KeepReplay
(
const FString& ReplayName, |
Used to commit a replay to permanent storage. | |
| void | |||
| void | RenameReplay
(
const FString& ReplayName, |
Used to change the name of a replay. | |
| void | RenameReplay
(
const FString& ReplayName, |
||
| void | RenameReplayFriendlyName
(
const FString& ReplayName, |
||
| void | RenameReplayFriendlyName
(
const FString& ReplayName, |
Used to change the friendly name of a replay. | |
| void | RequestEventData
(
const FString& ReplayName, |
||
| void | RequestEventData
(
const FString& ReplayName, |
||
| void | RequestEventData
(
const FString& EventID, |
||
| void | RequestEventGroupData
(
const FString& Group, |
||
| void | RequestEventGroupData
(
const FString& ReplayName, |
||
| void | RequestEventGroupData
(
const FString& ReplayName, |
||
| void | SearchEvents
(
const FString& EventGroup, |
||
| EStreamingOperationResult | SetDemoPath
(
const FString& DemoPath |
Changes the base directory where Demos are stored. | |
| void | SetHighPriorityTimeRange
(
const uint32 StartTimeInMS, |
||
| void | SetTimeBufferHintSeconds
(
const float InTimeBufferHintSeconds |
Sets a hint for how much data needs to be kept in memory. | |
| void | StartStreaming
(
const FStartStreamingParameters& Params, |
INetworkReplayStreamer implementation | |
| void | |||
| void | UpdatePlaybackTime
(
uint32 TimeInMS |
||
| void | UpdateTotalDemoTime
(
uint32 TimeInMS |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| bool | FTickableGameObject implementation |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| ETickableTickType | Virtual that can be overloaded by the inheriting class. | ||
| void | Tick
(
float DeltaSeconds |
FTickableObjectBase implementation |