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API > API/Runtime > API/Runtime/NullNetworkReplayStreaming > API/Runtime/NullNetworkReplayStreaming/FNullNetworkReplayStreamer > API/Runtime/NullNetworkReplayStreaming/FNullNetworkReplayStreamer/KeepReplay
- INetworkReplayStreamer::KeepReplay()
- FNullNetworkReplayStreamer::KeepReplay()
References
| Module | NullNetworkReplayStreaming |
| Header | /Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Public/NullNetworkReplayStreaming.h |
| Include | #include "NullNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Private/NullNetworkReplayStreaming.cpp |
virtual void KeepReplay
&40;
const FString & ReplayName,
const bool bKeep,
const FKeepReplayCallback & Delegate
&41;
Remarks
Used to commit a replay to permanent storage.
Parameters
| Name | Description |
|---|---|
| ReplayName | Name of the replay to keep. |
| bKeep | Whether or not we actually want to keep this replay. |