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API > API/Runtime > API/Runtime/NullNetworkReplayStreaming > API/Runtime/NullNetworkReplayStreaming/FNullNetworkReplayStreamer
- FTickableGameObject::IsTickableWhenPaused()
- FNullNetworkReplayStreamer::IsTickableWhenPaused()
References
| Module | NullNetworkReplayStreaming |
| Header | /Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Public/NullNetworkReplayStreaming.h |
| Include | #include "NullNetworkReplayStreaming.h" |
virtual bool IsTickableWhenPaused&40;&41; const
Remarks
FTickableGameObject implementation