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API > API/Runtime > API/Runtime/NullDrv > API/Runtime/NullDrv/FNullDynamicRHI
- FDynamicRHI::RHIUpdateTexture3D()
- FNullDynamicRHI::RHIUpdateTexture3D()
References
| Module | NullDrv |
| Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
| Include | #include "NullRHI.h" |
virtual void RHIUpdateTexture3D
(
FRHICommandListBase &,
FRHITexture3D * Texture,
uint32 MipIndex,
const struct FUpdateTextureRegion3D & UpdateRegion,
uint32 SourceRowPitch,
uint32 SourceDepthPitch,
const uint8 * SourceData
)
Remarks
Updates a region of a 3D texture from system memory