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API > API/Runtime > API/Runtime/NullDrv > API/Runtime/NullDrv/FNullDynamicRHI
- IRHICommandContextPSOFallback::RHISetBoundShaderState()
- FNullDynamicRHI::RHISetBoundShaderState()
References
| Module | NullDrv |
| Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
| Include | #include "NullRHI.h" |
virtual void RHISetBoundShaderState
&40;
FRHIBoundShaderState &42; BoundShaderState
&41;