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Unreal Engine C++ API Reference > Runtime > NullDrv > FNullDynamicRHI
- FDynamicRHI::RHIReadSurfaceData()
- FNullDynamicRHI::RHIReadSurfaceData()
References
Module | NullDrv |
Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include | #include "NullRHI.h" |
virtual void RHIReadSurfaceData
&40;
FRHITexture &42; Texture,
FIntRect Rect,
TArray< FColor > & OutData,
FReadSurfaceDataFlags InFlags
&41;
Remarks
Reads the contents of a texture to an output buffer (non MSAA and MSAA) and returns it as a FColor array. If the format or texture type is unsupported the OutData array will be size 0