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API > API/Runtime > API/Runtime/NullDrv > API/Runtime/NullDrv/FNullDynamicRHI
- FDynamicRHI::RHIRead3DSurfaceFloatData()
- FNullDynamicRHI::RHIRead3DSurfaceFloatData()
References
| Module | NullDrv |
| Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
| Include | #include "NullRHI.h" |
virtual void RHIRead3DSurfaceFloatData
&40;
FRHITexture &42; Texture,
FIntRect Rect,
FIntPoint ZMinMax,
TArray< FFloat16Color > & OutData
&41;
Remarks
FlushType: Flush Immediate (seems wrong)