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Unreal Engine C++ API Reference > Runtime > NullDrv > FNullDynamicRHI
- FDynamicRHI::RHIGetTextureMemoryVisualizeData()
- FNullDynamicRHI::RHIGetTextureMemoryVisualizeData()
References
Module | NullDrv |
Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include | #include "NullRHI.h" |
virtual bool RHIGetTextureMemoryVisualizeData
&40;
FColor &42; TextureData,
int32 SizeX,
int32 SizeY,
int32 Pitch,
int32 PixelSize
&41;
Remarks
Fills a texture with to visualize the texture pool memory. true if successful, false otherwise
Parameters
Name | Description |
---|---|
TextureData | Start address |
SizeX | Number of pixels along X |
SizeY | Number of pixels along Y |
Pitch | Number of bytes between each row |
PixelSize | Number of bytes each pixel represents |