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Unreal Engine C++ API Reference > Runtime > NullDrv > FNullDynamicRHI
- FDynamicRHI::RHICreateBlendState()
- FNullDynamicRHI::RHICreateBlendState()
References
Module | NullDrv |
Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include | #include "NullRHI.h" |
virtual FBlendStateRHIRef RHICreateBlendState
&40;
const FBlendStateInitializerRHI & Initializer
&41;
Remarks
FlushType: Thread safe.