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API > API/Runtime > API/Runtime/NullDrv > API/Runtime/NullDrv/FNullDynamicRHI
- FDynamicRHI::RHICancelAsyncReallocateTexture2D()
- FNullDynamicRHI::RHICancelAsyncReallocateTexture2D()
References
| Module | NullDrv |
| Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
| Include | #include "NullRHI.h" |
virtual ETextureReallocationStatus RHICancelAsyncReallocateTexture2D
(
FRHITexture2D * Texture2D,
bool bBlockUntilCompleted
)
Remarks
Cancels an async reallocation for the specified texture. This should be called for the new texture, not the original.