Navigation
Unreal Engine C++ API Reference > Runtime > NullDrv > FNullDynamicRHI
- FDynamicRHI::RHICancelAsyncReallocateTexture2D()
- FNullDynamicRHI::RHICancelAsyncReallocateTexture2D()
References
Module | NullDrv |
Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include | #include "NullRHI.h" |
virtual ETextureReallocationStatus RHICancelAsyncReallocateTexture2D
&40;
FRHITexture2D &42; Texture2D,
bool bBlockUntilCompleted
&41;
Remarks
Cancels an async reallocation for the specified texture. This should be called for the new texture, not the original. Reallocation status
Parameters
Name | Description |
---|---|
Texture | Texture to cancel |
bBlockUntilCompleted | If true, blocks until the cancellation is fully completed |