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API > API/Runtime > API/Runtime/NullDrv > API/Runtime/NullDrv/FNullDynamicRHI
- IRHICommandContext::RHIBeginScene()
- FNullDynamicRHI::RHIBeginScene()
References
| Module | NullDrv |
| Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
| Include | #include "NullRHI.h" |
virtual void RHIBeginScene&40;&41;
Remarks
Signals the beginning of scene rendering. The RHI makes certain caching assumptions between calls to BeginScene/EndScene. Currently the only restriction is that you can't update texture references.