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API > API/Runtime > API/Runtime/Networking > API/Runtime/Networking/FUdpSocketSender > API/Runtime/Networking/FUdpSocketSender/FPacket
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPacket () |
Default constructor. | Common/UdpSocketSender.h | |
FPacket
(
const TSharedRef< TArray< uint8 >, ESPMode::ThreadSafe >& InData, |
Creates and initializes a new instance. | Common/UdpSocketSender.h |
FPacket()
Description
Default constructor.
| Name | FPacket |
| Type | function |
| Header File | /Engine/Source/Runtime/Networking/Public/Common/UdpSocketSender.h |
| Include Path | #include "Common/UdpSocketSender.h" |
FPacket()
FPacket(const TSharedRef< TArray< uint8 >, ESPMode::ThreadSafe > &, const FIPv4Endpoint &)
Description
Creates and initializes a new instance.
| Name | FPacket |
| Type | function |
| Header File | /Engine/Source/Runtime/Networking/Public/Common/UdpSocketSender.h |
| Include Path | #include "Common/UdpSocketSender.h" |
FPacket
(
const TSharedRef < TArray < uint8 >, ESPMode::ThreadSafe > & InData,
const FIPv4Endpoint & InRecipient
)