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Implements a Steam endpoint.
| Name | FSteamEndpoint |
| Type | class |
| Header File | /Engine/Source/Runtime/Networking/Public/Interfaces/Steam/SteamEndpoint.h |
| Include Path | #include "Interfaces/Steam/SteamEndpoint.h" |
Syntax
class FSteamEndpoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Interfaces/Steam/SteamEndpoint.h | ||
FSteamEndpoint
(
uint64 InUniqueNetId, |
Creates and initializes a new Steam address with the specified components. | Interfaces/Steam/SteamEndpoint.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SteamChannel | int32 | Holds the Steam channel number. | Interfaces/Steam/SteamEndpoint.h | |
| UniqueNetId | uint64 | Holds the unique network identifier. | Interfaces/Steam/SteamEndpoint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetSteamChannel () |
Gets the Steam channel number. | Interfaces/Steam/SteamEndpoint.h | |
uint64 GetUniqueNetId () |
Gets the unique network identifier. | Interfaces/Steam/SteamEndpoint.h | |
FString ToString() |
Gets the string representation for this address. | Interfaces/Steam/SteamEndpoint.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSteamEndpoint& Other |
Compares this Steam address with the given address for inequality. | Interfaces/Steam/SteamEndpoint.h | |
bool operator==
(
const FSteamEndpoint& Other |
Compares this Steam address with the given address for equality. | Interfaces/Steam/SteamEndpoint.h |