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API > API/Runtime > API/Runtime/NetworkReplayStreaming > API/Runtime/NetworkReplayStreaming/INetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateEvents
(
const FString& Group, |
NetworkReplayStreaming.h | ||
void EnumerateEvents
(
const FString& ReplayName, |
NetworkReplayStreaming.h | ||
void EnumerateEvents
(
const FString& ReplayName, |
NetworkReplayStreaming.h |
EnumerateEvents(const FString &, const FEnumerateEventsCallback &)
| Name | EnumerateEvents |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void EnumerateEvents
(
const FString & Group,
const FEnumerateEventsCallback & Delegate
)
EnumerateEvents(const FString &, const FString &, const FEnumerateEventsCallback &)
| Name | EnumerateEvents |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void EnumerateEvents
(
const FString & ReplayName,
const FString & Group,
const FEnumerateEventsCallback & Delegate
)
EnumerateEvents(const FString &, const FString &, const int32, const FEnumerateEventsCallback &)
| Name | EnumerateEvents |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void EnumerateEvents
(
const FString & ReplayName,
const FString & Group,
const int32 UserIndex,
const FEnumerateEventsCallback & Delegate
)