Navigation
API > API/Runtime > API/Runtime/NetworkReplayStreaming
Struct to store information about a stream, returned from search results.
| Name | FNetworkReplayStreamInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
Syntax
struct FNetworkReplayStreamInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkReplayStreamInfo() |
NetworkReplayStreaming.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsLive | bool | True if the stream is live and the game hasn't completed yet | NetworkReplayStreaming.h | |
| bShouldKeep | bool | Debug feature that allows us to mark replays to not be deleted. | NetworkReplayStreaming.h | |
| Changelist | int32 | The changelist of the replay | NetworkReplayStreaming.h | |
| FriendlyName | FString | The UI friendly name of the stream | NetworkReplayStreaming.h | |
| LengthInMS | int32 | The duration of the stream in MS | NetworkReplayStreaming.h | |
| Name | FString | The name of the stream (generally this is auto generated, refer to friendly name for UI) | NetworkReplayStreaming.h | |
| NumViewers | int32 | Number of viewers viewing this stream | NetworkReplayStreaming.h | |
| SizeInBytes | int64 | The size of the stream | NetworkReplayStreaming.h | |
| Timestamp | FDateTime | The date and time the stream was recorded | NetworkReplayStreaming.h |