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API > API/Runtime > API/Runtime/NetworkReplayStreaming
References
| Module | NetworkReplayStreaming |
| Header | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include | #include "NetworkReplayStreaming.h" |
Syntax
struct FNetworkReplayStreamInfo
Remarks
Struct to store information about a stream, returned from search results.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsLive | True if the stream is live and the game hasn't completed yet | |
| bool | bShouldKeep | Debug feature that allows us to mark replays to not be deleted. | |
| int32 | Changelist | The changelist of the replay | |
| FString | FriendlyName | The UI friendly name of the stream | |
| int32 | LengthInMS | The duration of the stream in MS | |
| FString | Name | The name of the stream (generally this is auto generated, refer to friendly name for UI) | |
| int32 | NumViewers | Number of viewers viewing this stream | |
| int64 | SizeInBytes | The size of the stream | |
| FDateTime | Timestamp | The date and time the stream was recorded |
Constructors
| Type | Name | Description | |
|---|---|---|---|