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API > API/Runtime > API/Runtime/NetworkFile > API/Runtime/NetworkFile/FNetworkPlatformFile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConvertServerFilenameToClientFilename
(
FString& FilenameToConvert |
Convert the given filename from the server to the client version of it NOTE: Potentially modifies the input FString!!!! | NetworkPlatformFile.h | |
static void ConvertServerFilenameToClientFilename
(
FString& FilenameToConvert, |
NetworkPlatformFile.h |
ConvertServerFilenameToClientFilename(FString &)
Description
Convert the given filename from the server to the client version of it NOTE: Potentially modifies the input FString!!!!
| Name | ConvertServerFilenameToClientFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkFile/Public/NetworkPlatformFile.h |
| Include Path | #include "NetworkPlatformFile.h" |
| Source | /Engine/Source/Runtime/NetworkFile/Private/NetworkPlatformFile.cpp |
virtual void ConvertServerFilenameToClientFilename
(
FString & FilenameToConvert
)
Parameters
| Name | Remarks |
|---|---|
| FilenameToConvert | Upon input, the server version of the filename. After the call, the client version |
ConvertServerFilenameToClientFilename(FString &, const FString &, const FString &, const FString &, const FString &)
| Name | ConvertServerFilenameToClientFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkFile/Public/NetworkPlatformFile.h |
| Include Path | #include "NetworkPlatformFile.h" |
| Source | /Engine/Source/Runtime/NetworkFile/Private/NetworkPlatformFile.cpp |
static void ConvertServerFilenameToClientFilename
(
FString & FilenameToConvert,
const FString & InServerEngineDir,
const FString & InServerProjectDir,
const FString & InServerEnginePlatformExtensionsDir,
const FString & InServerProjectPlatformExtensionsDir
)