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API > API/Runtime > API/Runtime/NetCore > API/Runtime/NetCore/UStatePerObjectConfig
| Name | FStateConfigRegister |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/StateStruct.h |
| Include Path | #include "Net/Core/Connection/StateStruct.h" |
Syntax
struct FStateConfigRegister
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateNames | const TArray< FString > & | Net/Core/Connection/StateStruct.h | ||
| States | TArray< TStructOnScope< FStateStruct > > & | Net/Core/Connection/StateStruct.h |