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API > API/Runtime > API/Runtime/NetCore > API/Runtime/NetCore/Net > API/Runtime/NetCore/Net/Serialization
Inheritance Hierarchy
- FFastArraySerializerItem
- FActiveGameplayCue
- FActiveGameplayEffect
- FGameplayAbilitySpec
- FInstancedActorsDelta
- FLobbyPlayerStateActorInfo
- FReplicatedPredictionKeyItem
- FUIFrameworkSlotBase
- FUIFrameworkCanvasBoxSlot
- FUIFrameworkGameLayerSlot
- FUIFrameworkOverlaySlot
- FUIFrameworkSimpleSlot
- FUIFrameworkStackBoxSlot
- FUIFrameworkUserWidgetNamedSlot
- FUIFrameworkWidgetTreeEntry
- FWorldPartitionDestructibleHLODDamagedActorState
References
| Module | NetCore |
| Header | /Engine/Source/Runtime/Net/Core/Classes/Net/Serialization/FastArraySerializer.h |
| Include | #include "Net/Serialization/FastArraySerializer.h" |
Syntax
USTRUCT ()
struct FFastArraySerializerItem
Remarks
Base struct for items using Fast TArray Replication
Variables
Constructors
| Type | Name | Description | |
|---|---|---|---|
FFastArraySerializerItem
(
const FFastArraySerializerItem& InItem |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | Called when logging LogNetFastTArray (log or lower verbosity) | ||
| void | PostReplicatedAdd
(
const FFastArraySerializer& InArraySerializer |
Called after adding and serializing a new element | |
| void | PostReplicatedChange
(
const FFastArraySerializer& InArraySerializer |
Called after updating an existing element with new data | |
| void | PreReplicatedRemove
(
const FFastArraySerializer& InArraySerializer |
Called right before deleting element during replication. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FFastArraySerializerItem & | operator=
(
const FFastArraySerializerItem& In |