Navigation
API > API/Runtime > API/Runtime/NetCore > API/Runtime/NetCore/Net > API/Runtime/NetCore/Net/Serialization
Inheritance Hierarchy
- FFastArraySerializerItem
- FActiveGameplayCue
- FActiveGameplayEffect
- FGameplayAbilitySpec
- FLobbyPlayerStateActorInfo
- FMassFastArrayItemBase
- FCrowdFastArrayItem
- FReplicatedPredictionKeyItem
- FUIFrameworkSlotBase
- FUIFrameworkCanvasBoxSlot
- FUIFrameworkGameLayerSlot
- FUIFrameworkOverlaySlot
- FUIFrameworkSimpleSlot
- FUIFrameworkStackBoxSlot
- FUIFrameworkUserWidgetSlot
- FUIFrameworkWidgetTreeEntry
- FWorldPartitionDestructibleHLODDamagedActorState
References
Module | NetCore |
Header | /Engine/Source/Runtime/Net/Core/Classes/Net/Serialization/FastArraySerializer.h |
Include | #include "Net/Serialization/FastArraySerializer.h" |
Syntax
struct FFastArraySerializerItem
Remarks
Base struct for items using Fast TArray Replication
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
int32 | MostRecentArrayReplicationKey | |
![]() |
int32 | ReplicationID | |
![]() |
int32 | ReplicationKey |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FFastArraySerializerItem
(
const FFastArraySerializerItem& InItem |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FString | Called when logging LogNetFastTArray (log or lower verbosity) | |
![]() |
void | PostReplicatedAdd
(
const FFastArraySerializer& InArraySerializer |
Called after adding and serializing a new element |
![]() |
void | PostReplicatedChange
(
const FFastArraySerializer& InArraySerializer |
Called after updating an existing element with new data |
![]() |
void | PreReplicatedRemove
(
const FFastArraySerializer& InArraySerializer |
Called right before deleting element during replication. |
Operators
Type | Name | Description | |
---|---|---|---|
![]() |
FFastArraySerializerItem & | operator=
(
const FFastArraySerializerItem& In |