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API > API/Runtime > API/Runtime/NetCore > API/Runtime/NetCore/FSubObjectRegistry
| Name | FEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Misc/NetSubObjectRegistry.h |
| Include Path | #include "Net/Core/Misc/NetSubObjectRegistry.h" |
Syntax
struct FEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEntry
(
UObject* InSubObject, |
Net/Core/Misc/NetSubObjectRegistry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Key | FObjectKey | Store the object key info for fast access later | Net/Core/Misc/NetSubObjectRegistry.h | |
| NetCondition | ELifetimeCondition | The network condition that chooses which connection this subobject can be replicated to. | Net/Core/Misc/NetSubObjectRegistry.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SubObject | UObject * | Subobjects can be stored via raw pointers or weakobject pointers. | Net/Core/Misc/NetSubObjectRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetSubObject() |
Net/Core/Misc/NetSubObjectRegistry.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FEntry& rhs |
Net/Core/Misc/NetSubObjectRegistry.h | ||
bool operator==
(
const UObject* rhs |
Net/Core/Misc/NetSubObjectRegistry.h |