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API > API/Runtime > API/Runtime/NetCore > API/Runtime/NetCore/FSubObjectRegistry
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| Name |
FEntry |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Net/Core/Public/Net/Core/Misc/NetSubObjectRegistry.h |
| Include Path |
#include "Net/Core/Misc/NetSubObjectRegistry.h" |
Syntax
struct FEntry
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Key |
FObjectKey |
Store the object key info for fast access later |
Net/Core/Misc/NetSubObjectRegistry.h |
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| NetCondition |
ELifetimeCondition |
The network condition that chooses which connection this subobject can be replicated to. |
Net/Core/Misc/NetSubObjectRegistry.h |
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Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SubObject |
UObject * |
Subobjects can be stored via raw pointers or weakobject pointers. |
Net/Core/Misc/NetSubObjectRegistry.h |
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Functions
Public
Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Net/Core/Misc/NetSubObjectRegistry.h |
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Net/Core/Misc/NetSubObjectRegistry.h |
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