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Keep track of replicated components and their subobject list
| Name | FReplicatedComponentInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Misc/NetSubObjectRegistry.h |
| Include Path | #include "Net/Core/Misc/NetSubObjectRegistry.h" |
Syntax
struct FReplicatedComponentInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReplicatedComponentInfo
(
UActorComponent* InComponent, |
Net/Core/Misc/NetSubObjectRegistry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | UActorComponent * | Component that will be replicated | Net/Core/Misc/NetSubObjectRegistry.h | |
| Key | FObjectKey | Store the object key info for fast access later | Net/Core/Misc/NetSubObjectRegistry.h | |
| NetCondition | ELifetimeCondition | NetCondition of the component | Net/Core/Misc/NetSubObjectRegistry.h | |
| SubObjects | FSubObjectRegistry | Collection of subobjects replicated with this component | Net/Core/Misc/NetSubObjectRegistry.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FReplicatedComponentInfo& rhs |
Net/Core/Misc/NetSubObjectRegistry.h | ||
bool operator==
(
const UActorComponent* rhs |
Net/Core/Misc/NetSubObjectRegistry.h |