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API > API/Runtime > API/Runtime/NetCore
| Name | FNetPropertyConditionManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/PropertyConditions/PropertyConditions.h |
| Include Path | #include "Net/Core/PropertyConditions/PropertyConditions.h" |
Syntax
class FNetPropertyConditionManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetPropertyConditionManager() |
Net/Core/PropertyConditions/PropertyConditions.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNetPropertyConditionManager() |
Net/Core/PropertyConditions/PropertyConditions.h |
Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowCreateTrackerFromSetPropertyActiveOverride | bool | Net/Core/PropertyConditions/PropertyConditions.h | ||
| LastFoundTracker | FRepChangedPropertyTracker * | Net/Core/PropertyConditions/PropertyConditions.h | ||
| LastFoundTrackerKey | FObjectKey | Net/Core/PropertyConditions/PropertyConditions.h | ||
| PostGarbageCollectHandle | FDelegateHandle | Net/Core/PropertyConditions/PropertyConditions.h | ||
| PropertyTrackerMap | TMap< FObjectKey, TSharedPtr< FRepChangedPropertyTracker > > | Net/Core/PropertyConditions/PropertyConditions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FRepChangedPropertyTracker > FindOrCreatePropertyTracker
(
const FObjectKey ObjectKey |
Net/Core/PropertyConditions/PropertyConditions.h | ||
TSharedPtr< FRepChangedPropertyTracker > FindPropertyTracker
(
const FObjectKey ObjectKey |
Net/Core/PropertyConditions/PropertyConditions.h | ||
void LogMemory
(
FOutputDevice& Ar |
Net/Core/PropertyConditions/PropertyConditions.h | ||
void NotifyObjectDestroyed
(
const FObjectKey ObjectKey |
Net/Core/PropertyConditions/PropertyConditions.h | ||
void SetPropertyActive
(
const UObject* Object, |
Net/Core/PropertyConditions/PropertyConditions.h | ||
void SetPropertyActiveOverride
(
const UObject* Object, |
Net/Core/PropertyConditions/PropertyConditions.h | ||
void SetPropertyDynamicCondition
(
const UObject* Object, |
Net/Core/PropertyConditions/PropertyConditions.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FNetPropertyConditionManager & Get() |
Net/Core/PropertyConditions/PropertyConditions.h |