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FNetHandle can be used to uniquely identify a replicated object for the lifetime of the application.
| Name | FNetHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/NetHandle/NetHandle.h |
| Include Path | #include "Net/Core/NetHandle/NetHandle.h" |
Syntax
class FNetHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetHandle () |
Net/Core/NetHandle/NetHandle.h | ||
FNetHandle
(
const FNetHandle& Other |
Net/Core/NetHandle/NetHandle.h | ||
FNetHandle
(
FNetHandle&& Other |
Net/Core/NetHandle/NetHandle.h | ||
FNetHandle
(
FObjectKey ObjectKey |
Net/Core/NetHandle/NetHandle.h | ||
FNetHandle
(
FInternalValue InInternalValue |
Net/Core/NetHandle/NetHandle.h | ||
FNetHandle
(
uint64 InInternalValue |
Net/Core/NetHandle/NetHandle.h |
Structs
| Name | Remarks |
|---|---|
| FInternalValue |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InternalValue | FInternalValue | Net/Core/NetHandle/NetHandle.h | ||
| Value | FObjectKey | Net/Core/NetHandle/NetHandle.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FNetHandle | union UE::Net::FNetHandle | Net/Core/NetHandle/NetHandle.h | ||
| FNetHandleManager | friend | Net/Core/NetHandle/NetHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetId() |
Net/Core/NetHandle/NetHandle.h | ||
bool IsCompleteHandle() |
Net/Core/NetHandle/NetHandle.h | ||
bool IsValid() |
Net/Core/NetHandle/NetHandle.h | ||
FString ToString() |
Net/Core/NetHandle/NetHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FNetHandle Other |
Net/Core/NetHandle/NetHandle.h | ||
FNetHandle & operator=
(
const FNetHandle& Other |
Net/Core/NetHandle/NetHandle.h | ||
FNetHandle & operator=
(
FNetHandle&& Other |
Net/Core/NetHandle/NetHandle.h | ||
bool operator==
(
FNetHandle Other |
Net/Core/NetHandle/NetHandle.h |