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Custom INetDeltaBaseState used by Fast Array Serialization
| Name | FNetFastTArrayBaseState |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Core/Classes/Net/Serialization/FastArraySerializer.h |
| Include Path | #include "Net/Serialization/FastArraySerializer.h" |
Syntax
class FNetFastTArrayBaseState : public INetDeltaBaseState
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetFastTArrayBaseState() |
Net/Serialization/FastArraySerializer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayReplicationKey | int32 | Net/Serialization/FastArraySerializer.h | ||
| IDToCLMap | TMap< int32, int32 > | Maps an element's Replication ID to Index. | Net/Serialization/FastArraySerializer.h |
Functions
Public
Overridden from INetDeltaBaseState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CountBytes
(
FArchive& Ar |
Net/Serialization/FastArraySerializer.h | ||
virtual bool IsStateEqual
(
INetDeltaBaseState* OtherState |
Net/Serialization/FastArraySerializer.h |