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API > API/Runtime > API/Runtime/NetCore > API/Runtime/NetCore/FNetBitArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetBitArray () |
FNetBitArray Implementation. | Net/Core/NetBitArray.h | |
FNetBitArray
(
uint32 BitCount |
Creates an array with size BitCount bits. | Net/Core/NetBitArray.h | |
FNetBitArray
(
uint32 BitCountIn, |
Construct NetBitArray with the given BitCount but doesn't zero the allocated memory. | Net/Core/NetBitArray.h |
FNetBitArray()
Description
Creates an empty NetBitArray.
| Name | FNetBitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/NetBitArray.h |
| Include Path | #include "Net/Core/NetBitArray.h" |
FNetBitArray()
FNetBitArray(uint32)
Description
Creates an array with size BitCount bits.
| Name | FNetBitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/NetBitArray.h |
| Include Path | #include "Net/Core/NetBitArray.h" |
FNetBitArray
(
uint32 BitCount
)
FNetBitArray(uint32, const ENoResetNoValidateType)
Description
Construct NetBitArray with the given BitCount but doesn't zero the allocated memory. Useful when the entire bit array will be overwritten before being read.
| Name | FNetBitArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/NetBitArray.h |
| Include Path | #include "Net/Core/NetBitArray.h" |
FNetBitArray
(
uint32 BitCountIn,
const ENoResetNoValidateType
)