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Struct for holding guid references
| Name | FFastArraySerializerGuidReferences |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Core/Classes/Net/Serialization/FastArraySerializer.h |
| Include Path | #include "Net/Serialization/FastArraySerializer.h" |
Syntax
struct FFastArraySerializerGuidReferences
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | TArray< uint8 > | Buffer of data to re-serialize when the guids are mapped | Net/Serialization/FastArraySerializer.h | |
| MappedDynamicGUIDs | TSet< FNetworkGUID > | List of guids that were mapped so we can move them to unmapped when necessary (i.e. actor channel closes) | Net/Serialization/FastArraySerializer.h | |
| NumBufferBits | int32 | Number of bits in the buffer | Net/Serialization/FastArraySerializer.h | |
| UnmappedGUIDs | TSet< FNetworkGUID > | List of guids that were unmapped so we can quickly check | Net/Serialization/FastArraySerializer.h |