Navigation
API > API/Runtime > API/Runtime/NetCore
Struct containing escalation counters covering any time period (e.g. frame/second/arbitrary-period)
| Name | FEscalationCounter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/EscalationStates.h |
| Include Path | #include "Net/Core/Connection/EscalationStates.h" |
Syntax
struct FEscalationCounter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumTime | double | Accumulated time spent executing code that could lead to an escalation | Net/Core/Connection/EscalationStates.h | |
| Counter | int32 | Counter for the number of times an event occurred that could lead to an escalation | Net/Core/Connection/EscalationStates.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccumulateCounter
(
const FEscalationCounter& InCounter |
Accumulate another escalation counter into this one | Net/Core/Connection/EscalationStates.h | |
void ResetCounters() |
Reset the values of this escalation counter | Net/Core/Connection/EscalationStates.h |