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Unreal Engine C++ API Reference > Runtime > Navmesh > Recast > rcConfig
Syntax
int walkableRadius
Remarks
The distance to erode/shrink the walkable area of the heightfield away from obstructions. [Limit: >=0] [Units: vx]
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
Unreal Engine C++ API Reference > Runtime > Navmesh > Recast > rcConfig
int walkableRadius
The distance to erode/shrink the walkable area of the heightfield away from obstructions. [Limit: >=0] [Units: vx]
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