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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
bool UpdateNavOctreeElementBounds
&40;
UActorComponent &42; Comp,
const FBox & NewBounds,
const FBox & DirtyArea
&41;
Remarks
Update component bounds in navigation octree and mark only specified area as dirty, doesn't re-export component geometry