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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
virtual void UnregisterUnusedNavData&40;&41;
Remarks
Traverses SupportedAgents and for all agents not supported (i.e. filtered out by SupportedAgentsMask) checks if there's a currently registered NavigationData instance for that agent, and if so it unregisters that agent