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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
bool TestPathSync
&40;
FPathFindingQuery Query,
EPathFindingMode::Type Mode,
int32 &42; NumVisitedNodes
&41; const
Remarks
Synchronously check if path between two points exists Does not return path object, but will run faster (especially in hierarchical mode)
Hierarchical mode ignores QueryFilter true if path exists
Parameters
Name | Description |
---|---|
Mode | switch between normal and hierarchical path finding algorithms. |