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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
bool ShouldGeneratorRun
&40;
const FNavDataGenerator &42; Generator
&41; const
Remarks
Super-hacky safety feature for threaded navmesh building. Will be gone once figure out why keeping TSharedPointer to Navigation Generator doesn't guarantee its existence