Navigation
API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ProjectPointToNavigation
(
const FVector& Point, |
NavigationSystem.h | ||
bool ProjectPointToNavigation
(
const FVector& Point, |
NavigationSystem.h |
ProjectPointToNavigation(const FVector &, FNavLocation &, const FVector &, const FNavAgentProperties *, FSharedConstNavQueryFilter)
| Name | ProjectPointToNavigation |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
bool ProjectPointToNavigation
(
const FVector & Point,
FNavLocation & OutLocation,
const FVector & Extent,
const FNavAgentProperties * AgentProperties,
FSharedConstNavQueryFilter QueryFilter
)
ProjectPointToNavigation(const FVector &, FNavLocation &, const FVector &, const ANavigationData *, FSharedConstNavQueryFilter)
| Name | ProjectPointToNavigation |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
bool ProjectPointToNavigation
(
const FVector & Point,
FNavLocation & OutLocation,
const FVector & Extent,
const ANavigationData * NavData,
FSharedConstNavQueryFilter QueryFilter
) const