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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
static bool K2_ProjectPointToNavigation
&40;
UObject &42; WorldContextObject,
const FVector & Point,
FVector & ProjectedLocation,
ANavigationData &42; NavData,
TSubclassOf< UNavigationQueryFilter > FilterClass,
const FVector QueryExtent
&41;
Remarks
Project a point onto the NavigationData