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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
static bool K2_GetRandomLocationInNavigableRadius
&40;
UObject &42; WorldContextObject,
const FVector & Origin,
FVector & RandomLocation,
float Radius,
ANavigationData &42; NavData,
TSubclassOf< UNavigationQueryFilter > FilterClass
&41;
Remarks
Generates a random location in navigable space within given radius of Origin. Return Value represents if the call was successful