Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
bool GetRandomPointInNavigableRadius
&40;
const FVector & Origin,
float Radius,
FNavLocation & ResultLocation,
ANavigationData &42; NavData,
FSharedConstNavQueryFilter QueryFilter
&41; const
Remarks
Finds random, point in navigable space restricted to Radius around Origin. Resulting location is not tested for reachability from the Origin true if any location found, false otherwise
Parameters
Name | Description |
---|---|
ResultLocation | Found point is put here |
NavData | If NavData == NULL then MainNavData is used. |