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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
Description
Get seed locations for invokers,
| Name | GetInvokerSeedLocations |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
virtual void GetInvokerSeedLocations
(
const UWorld & InWorld,
TArray < FVector, TInlineAllocator< 32 > > & OutSeedLocations
)
See Also
-
InvokersMaximumDistanceFromSeed By default these are the player pawn locations. If a player controller has no pawn assigned
-
the player's camera location will be used instead.