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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
static UNavigationPath &42; FindPathToLocationSynchronously
&40;
UObject &42; WorldContextObject,
const FVector & PathStart,
const FVector & PathEnd,
AActor &42; PathfindingContext,
TSubclassOf< UNavigationQueryFilter > FilterClass
&41;
Remarks
Finds path instantly, in a FindPath Synchronously.
Parameters
Name | Description |
---|---|
PathfindingContext | could be one of following: NavigationData (like Navmesh actor), Pawn or Controller. This parameter determines parameters of specific pathfinding query |