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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
uint32 FindPathAsync
&40;
const FNavAgentProperties & AgentProperties,
FPathFindingQuery Query,
const FNavPathQueryDelegate & ResultDelegate,
EPathFindingMode::Type Mode
&41;
Remarks
Asynchronously looks for a path from to for agent with properties . NavData actor appropriate for specified FNavAgentProperties will be found automatically request ID
Parameters
| Name | Description |
|---|---|
| ResultDelegate | delegate that will be called once query has been processed and finished. Will be called even if query fails - in such case see comments for delegate's params |
| NavData | optional navigation data that will be used instead of the one that would be deducted from AgentProperties |
| PathToFill | if points to an actual navigation path instance than this instance will be filled with resulting path. Otherwise a new instance will be created and used in call to ResultDelegate |
| Mode | switch between normal and hierarchical path finding algorithms |