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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
uint32 FindPathAsync
&40;
const FNavAgentProperties & AgentProperties,
FPathFindingQuery Query,
const FNavPathQueryDelegate & ResultDelegate,
EPathFindingMode::Type Mode
&41;
Remarks
Asynchronously looks for a path from to for agent with properties . NavData actor appropriate for specified FNavAgentProperties will be found automatically request ID
Parameters
Name | Description |
---|---|
ResultDelegate | delegate that will be called once query has been processed and finished. Will be called even if query fails - in such case see comments for delegate's params |
NavData | optional navigation data that will be used instead of the one that would be deducted from AgentProperties |
PathToFill | if points to an actual navigation path instance than this instance will be filled with resulting path. Otherwise a new instance will be created and used in call to ResultDelegate |
Mode | switch between normal and hierarchical path finding algorithms |