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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
virtual ANavigationData &42; CreateNavigationDataInstanceInLevel
&40;
const FNavDataConfig & NavConfig,
ULevel &42; SpawnLevel
&41;
Remarks
Constructs a navigation data instance of specified NavDataClass, in passed Level for supplied NavConfig. If Level == null and bSpawnNavDataInNavBoundsLevel == true then the first volume actor in RegisteredNavBounds will be used to source the level. Otherwise the navdata instance will be spawned in NavigationSystem's world