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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
Description
Call with bEnableStatic == true to signal the NavigationSystem it doesn't need to store any navigation-generation-related data at game runtime, because nothing is going to use it anyway. This will short-circuit all code related to navmesh rebuilding, so use it only if you have fully static navigation in your game. bEnableStatic = false will reset the mechanism. Note: this is not a runtime switch. It's highly advisable not to call it manually and use UNavigationSystemModuleConfig.bStrictlyStatic instead
| Name | ConfigureAsStatic |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
static void ConfigureAsStatic
(
bool bEnableStatic
)