Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
virtual bool ConditionalPopulateNavOctree&40;&41;
Remarks
Called in places where we need to spawn the NavOctree, but is checking additional conditions if we really want to do that depending on navigation data setup among others true if NavOctree instance has been created, or if one is already present