Navigation
API > API/Runtime > API/Runtime/NavigationSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNavigationSystemConfig
- UNavigationSystemModuleConfig
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include | #include "NavigationSystem.h" |
Syntax
class UNavigationSystemModuleConfig : public UNavigationSystemConfig
Remarks
UNavigationSystemModuleConfig.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAutoSpawnMissingNavData | ||
| uint32: 1 | bCreateOnClient | ||
| uint32: 1 | bSpawnNavDataInNavBoundsLevel | ||
| uint32: 1 | bStrictlyStatic | Whether at game runtime we expect any kind of dynamic navigation generation | |
| friend | UNavigationSystemV1 |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UNavigationSystemModuleConfig
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | UpdateWithNavSysCDO
(
const UNavigationSystemV1& NavSysCDO |
Overridden from UNavigationSystemConfig
| Type | Name | Description | |
|---|---|---|---|
| UNavigationSystemBase * | CreateAndConfigureNavigationSystem
(
UWorld& World |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |