Navigation
API > API/Runtime > API/Runtime/NavigationSystem
Inheritance Hierarchy
- UActorComponent
- UNavigationInvokerComponent
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationInvokerComponent.h |
| Include | #include "NavigationInvokerComponent.h" |
Syntax
UCLASS (ClassGroup=(Navigation), Meta=(BlueprintSpawnableComponent), MinimalAPI)
class UNavigationInvokerComponent : public UActorComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| ENavigationInvokerPriority | Priority | Experimental invocation priority. | |
| FNavAgentSelector | SupportedAgents | Restrict navigation generation to specific agents | |
| float | TileGenerationRadius | ||
| float | TileRemovalRadius |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UNavigationInvokerComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Activate
(
bool bReset |
||
| void | Deactivate () |
||
| float | |||
| float | |||
| void | |||
| void | RegisterWithNavigationSystem
(
UNavigationSystemV1& NavSys |
||
| void | SetGenerationRadii
(
const float GenerationRadius, |
Sets generation/removal ranges. |