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API > API/Runtime > API/Runtime/NavigationSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UNavigationInvokerComponent
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationInvokerComponent.h |
| Include | #include "NavigationInvokerComponent.h" |
Syntax
class UNavigationInvokerComponent : public UActorComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| ENavigationInvokerPriority | Priority | Experimental invocation priority. | |
| FNavAgentSelector | SupportedAgents | Restrict navigation generation to specific agents | |
| float | TileGenerationRadius | ||
| float | TileRemovalRadius |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UNavigationInvokerComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | |||
| float | |||
| void | RegisterWithNavigationSystem
(
UNavigationSystemV1& NavSys |
||
| void | SetGenerationRadii
(
const float GenerationRadius, |
Sets generation/removal ranges. |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | Activate
(
bool bReset |
Activates the SceneComponent, should be overridden by native child classes. | |
| void | Deactivate () |
Deactivates the SceneComponent. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |